I'm jamming on a flappy bird type game with my son called Flappy Jacob. We've implemented a heart point system, powerups based on a random number generator, bosses that have set patterns and attacks, and a scoring system.
In this video, we show developing a game with Phaser and using React for the user interface. Using React to alleviate the burden of handling the UI in Canvas. RequestAnimationFrame can be expensive and should be used for the game only. The canvas game shouldn't be wasting valuable updates for the UI.
We've created a mixture of game dev, playing games, and comedy Youtube channel for 3EE Games. Our goal is to bring humorous and informative content to game developers, gamers, and folks that simply enjoy hearing a good story.
In the summer of 1996, my best friend Arturo and myself decided to make a sequel to Pong Kombat. While that was over 15 years ago, the experience provided an immense amount of insight into game design and development.